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| The history of the elder scrolls | About oblivion | Home |
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Pete Hines-Vice President What Pete basically does is make sure everything runs smoothly; he gets to test the game too which is cool. He also gets to deal with all those people out there who send the lovable hate mail to the company. He checks the games, dvd, dialogue...etc. on the games He also customized the game cases, manuals, and if you buy the collector's edition of oblivion, you get all the the bonuses that come with it. |
Pete
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Brendan Anthony and Steve Meister- Programmers They're job is to make sure that everything in Oblivion will run smoothly, they'll check for glitches, deleted parts, overlapping environment, and stuff of that sort. They also get to check all the special effects, for example, if you shoot a fireball that has a 10 ft. radius, they have to make sure it covers the full 10 feet and correctly hit and damage everything within the radius. |
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Michael Ryan-Level Designer This guy's job is self explanatory. he designs the levels all through Oblivion. this guy is responsible for every little twist, turn, hole, wall, and enemy you will encounter throughout the various levels of the game. You might know if you've played the old elder scrolls games that these levels...are freakin huge, and they are all created by Michael |
Michael
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| Emil Pagliarulo
and Brian Chapin-Designers These gusy have the cool job, they design almost everything throughout the games. Every single little detail, they did it. the amazing next-gen graphics high definition graphics are done by these guys. the calm breeze that slowly flows through the trees, rustles the leaves and grass all round you. yea...they did it. Whacking an enemy with a claymore and sending them flying through a pillar, done by them. if it wasn't for their ideas, and some of the fanes help, the game wouldn't be the same. they are also highly responsible for the dialogue and the quest lines throughout the game. |
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