THE ELDER SCROLLS IV: OBLIVION

        

 

 

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THE ELDER SCROLLS III: MORROWIND

The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine.  Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild.  Be the malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the sure of a disease.  Your actions, your character, and your gameplay evolve around your character and the actions you make.  Confront the Assassins’ Guild, and they put a death warrant on your head.  Impress them, and they will recruit you as one of their own.  No to sagas are the same in the world of Morrowind.  Players can choose to follow the intense storyline, or go off the beaten path and explore the vast world of people and exotic locations.

 
 

MORROWIND: TRIBUNAL EXPANSION

In Tribunal, a ruthless new king has taken the throne of mournhold the capital city, while the aging goddess alemexia drifts deeper into madness.  you are thrown right into the middle of this chaos.  with the deadly DArk BrotherHood assassins constantly attacking you.  Morrowinds uncertain future relys on what you do.  Your journey will lead through MOurnhold, and the ruins of Old Mournhold, through massive dungeons and sewers.  to the Clockwork city of the god Sotha Sil, your perilous journey awaits.  strange and deadly creatures await you in Tribunal, goblins, lich lords, and the mysterious fabricants are just some.  Powerful new weapons and armor await you in the capital city.  The fate of morrowind lies in your hands...again.

 

                  

 

 

 

MORROWIND: BLOODMOON EXPANSION

This is the second expansion to the MOrrowind series.  the elder scrolls III: Bloodmoon takes place on an island north of morrowind call Soltheim.  the empire has established a new mining company there.  but, this venture is being threatened by the comming of the bloodmoon prophecy, and rumor of werewovles.  you arrive in soltheim by a ship off the coast KHull.  this area is completely different from the original morrwind setting.  instead of ashlands, rainy coasts, and muddy swamps.  you are thrown into a frozen ice wasteland and a vast frozen wilderness.  you will experience snow, blizzards, and new creatures such as trolls, bears, and wolves.  you'll have a choice of two story lines this time.  you can take control of the colony, defend it, and eliminate the werewolves.  or you can choose to become one of the werewolves and slaughter everything you see.

 

         

REDGUARD

Redguard unlike the other Elder Scrolls games isn't an RPG.  It is infact an adventure game.  The story begins as you, Cyrus, a famous hero, search for your sister who has gotten herself into a lot of trouble.  you end up playing a huge role in the Redguard rebellion against the king.  Unlike the other You also cannot create your character.  you have a pre-set one.

 

 

BATTLESPIRE

Communication have been lost with the battlespire, the imperial battle college elite training center in a pocket realm in the vast chaotic emptiness of oblivion.  the legion sends an agent to discover what happened.  when she doesn't report back, they send you.  you enter to find yourself trapped, your return through the WEir Gate which you entered is blocked off by a magical Daedric Sigil.  the staff of the Battlespire are all dead, and the facility is crawling with Deadra.  in addition, four of the arcane anchors holding the Battlepire in place have been disconnected.  you must restore the anchors or else the battlespire will be destroyed.

 

 

DAGGERFALL

Originally titled mournhold and set in the land of Morrowind.  Daggerfall was moved to take place in the High Rock and HAmmerfell provinces, with the events centered around the city of DAggerfall.  the role-playing of the game is more in-depth.  Arena's experience-points-based leveling system was taken away and in its place was a new skill-based system that rewarded you for actually role-playing your character.

You are sent to Daggerfall at the request of the Emperor, who is concerned about recent events there.  you are given two quests; to liberate the tormented soul of the king who is haunting Daggerfall, and to find a letter from the Emperor to his queen, and to activate the ultimate war machine numidium.

   

 

daggerfall has six different endings:

  1. 1. If you activate Numidium, and you hold the Totem and control it.  It crushes you, then goes on a rampage and slaughters everything in its path

  2. 2. If the underking is given the mantella, he grabs the gem and sucks all of the energy out of it, giving him final rest

  3. 3. if gertworg wins, numidium defeats the forces of the empire and the kins of the bay just before the underking arrives on the scene...destroying himself and the golem numidium.  nevertheless, the result is that the empire crumbles

  4. 4. If the blades win, numidium is created.  it defeats the forces of the orcs and the kings of the bay, uniting the provinces of Tamriel under the emperor

  5. 5. if one of the kings of the bay wins, all the other forces are defeated by numidium, followed by the underking's appearance to destroy the golem and himself...again.

  6. 6.  if the king of worms wins, he uses the power to make himself a god.

 

 

Arena

Jagar Tharn, Imperial battlemage to the Uriel Spetim, Emperor of Tamriel, betrays Uriel by using an artifact called the Staff of Chaos to imprison Uriel in an alternate dimension.  Tharn then asumes the EMperor's identity and place on the throne.  You and one of Uriel's associates, Ria Silmone, discover Tharn's treachery, and threaten to expose him.  Tharn kills Ria, and throws you in the dungeons of the Imperial City.  Ria's ghost helps you escape and teleports you out to your homeland.  Tharn shatters the Staff of Chaos to ensure that Uriel may never return.  The eight shards are scattered all over Tamriel.  Your quest to restore the rightful king to his throne begins.