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| Humans |
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Magnum (M6C Magnum Sidearm) The Magnum is a pistol that does not have a scope. It can hold 12 armor piercing 12.7mm bullets in it’s magazine, for a total of 48 bullets (4 magazines.) It is very effective when used at close range. It is average in accuracy and reload speed is slow. This weapon is Dual-Wield. |
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SMG ( M7/Case less Sub Machine Gun) The strength of the SMG is it high rate of fire, however the accuracy is limited unless you are very close to the target. It can hold 60 5 MM bullets for a total of 180 (3 magazines.) Because it has such a kick when you use it, you have to keep focusing your aim. It is low accuracy and damage, and reload speed is slow. This weapon is Dual-Wield. |
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Battle Rifle (BR55 Rifle) The Battle Rifle is simple to use and has high accuracy with the scope. This weapon shoots 3 bullets at a time. Total ammunition is 108 9.5 mm and each of the 3 magazines holds 36 bullets. The scope has a 2x zoom that makes this weapon is great for long range. It’s melee attack and reload speed is slow. This weapon is not Dual-Wield. |
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Shotgun (M90 Shotgun) This is an excellent weapon to use against the Floods Combat Form. This weapon can terminate any creature at close range. Even though the shotgun’s reload speed is very slow, if the enemy attacks you while you are reloading, you can hurry and just use the bullets that you have loaded. Magazine holds 12 8-gauge magnum bullets for a total of 36 (3 magazines.) This weapon was not made for long range because it spreads out when you shoot it. This makes it hard to hit target. It’s melee attack is fast so if you don’t kill someone with the first shot, you can melee them and they will die. This weapon is not Dual-Wield. |
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Sniper Rifle (S2 AM Sniper Rifle) The Sniper Rifle is intended for long range shots. The scope has 3 levels; normal, 5x zoom and 10x zoom to help make your shots more accurate. It is difficult to hit moving targets at 10x zoom because it moves slowly. The magazine holds 4 14.5MM armor-piercing rounds for a total of 20 bullets (5 magazines.) The Melee attack is average and the reload speed is slow. The accuracy of the weapon is very high. This weapon is not Dual-Wield. |
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Rocket Launcher (M41 SSR MAV/AW) The Rocket Launcher, also known as SPNKr, fires explosive missiles that actually track vehicles. The sound of the rockets whistling through the air can alert enemies so that they can duck and cover from the attack. The magazine holds two 102MM shaped-charge high-explosive tracking rockets for a total of 6 missiles (3 magazines.) Melee attack and reload speed is slow. It has a 2x zoom scope and is not a Dual-Wield. (Sorry guys) |
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Frag Grenade (M9 HE-DP Fragmentation grenade) This weapon is good for attacking and hiding. It can lower an enemy’s shield, or kill it if they stand too close. It is great to use if you need to retreat. Be careful though, because if the enemy shoots the Frag Grenade in the air, it will do damage to you. You can hold a total of 4 Frag Grenades. |
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Human Turret
This weapon has unlimited 30 caliber ammunition. The Turret is mounted on the ground and can be used to keep enemies away from a long range. If it blows up it will not respond if you are playing campaign. It takes a while to start and stop operating. The rate of fire is high and the damage is medium. There is no scope. |
| Covenant |
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Plasma Pistol The Plasma Pistol can be used to remove enemy shields temporarily when charged. If it is not charged it can take away a little of the shields. When the shields are removed, the weapon is pretty much useless, so you should always have this dual with another weapon. The Plasma Pistol can overheat causing you to hide or wait for it to cool down. This weapon holds superheated plasma up to 100%. Each shot takes .5% (charged 15%.) The Melee attack is fast and accuracy is medium. This is a Dual-Wield weapon. |
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Plasma Rifle This is an automatic shooting plasma rifle that takes down the enemy shields quickly and can kill them if they have no shields. This weapon like the Plasma Pistol can overheat, so it is a good idea to Dual-Wield this weapon. The Plasma Rifle’s ammunition is superheated plasma. It will overheat after approximately 12 to 14 shots. Accuracy is medium and it’s Melee Attack is fast. |
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Needler The Needler shots Crystalline Projectiles that explode when it impacts target. These shots home after an enemy. The damage it causes depends on how many are stuck in the enemy. It can hold 30 needles per magazine and a total of 90 needles (3 magazines.) The range is long and accurate because they home. They can sometimes hit off of metal walls and still get stuck in the enemy. Two Needler weapons is a lethal combo when using Dual-Wield. |
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Carbine
This is basically the covenant’s form of the battle rifle. It’s Ammunition is energy projectiles. The Carbine’s accuracy is high and it’s rate of fire is low. It holds 18 projectiles in it magazine for a total of 72 projectiles (4 magazines.) Reload speed and melee attack is average. This weapon is not Dual-Wield. |
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Beam Rifle This is the covenant’s form of the sniper rifle. The Beam Rifle can overheat after about 3 shots. It shoots accelerated particle beams. The Beam Rifle has a scope with either 5X or 10X zoom. It’s accuracy is very high and it’s range is very long. It’s charge is maxed at 100% and each beam uses 5-6% energy. It is not Dual-Wield. |
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Brute Shot The Brute Shot is a grenade launcher that fires grenades that explode on contact with target. This launcher has a large blade on the back for melee attacks. Launcher holds 4 grenades in its magazine for a total of 12 grenades. Reload speed and Melee attacks are slow. This weapon is not Dual-Wield. |
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Fuel Rod Cannon The Fuel Road Cannon fires explosive energy projectiles. It can hold 5 projectiles per magazine, for a total of 25. The damage is very high, range is far and accuracy is low. You must be very careful when using this weapon because it is easy to hurt yourself. This weapon cannot be used on line. It is not dual-Wield. |
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Energy Sword The energy sword is a traditional weapon that is perfect for close combat. Whenever your target is red, you can lunge by hitting the fire button and you will kill the opponent in one hit unless they are prophets or hunters. The energy of this weapon is unlimited. The damage is high, the range is close and the melee attack is fast. This is the very best against combat Form Flood. |
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Plasma Grenade This grenade will stick to character and vehicles. It will simply fall off other objects to the ground. It is lethal if it is attached and explodes. The Plasma Grenade is not so bad if it is on the ground because it span of attack is not very large. The damage is high and the range is long. You can have 4 plasma grenades. |
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Plasma Cannon The Plasma Cannon can be deadly. You can take it out with plasma weaponry or grenades. The ammunition is superheated plasma. The damage is medium, the range is long and the accuracy is medium. It has continuous fire and the rate of fire is high. It is not a Dual-Wield. |
| Sentinel |
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Sentinel Beam The ammunition of this beam is unknown. It is best used until enemy is dead or expires. The damage is medium, the range is low and the accuracy is medium. It uses 1% per damage and will overheat after 19%. It is best to discard after energy is gone. |
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