Guild Guide

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Just a few things you should know before joining the fray.

   

*Always fight in groups, or else you'll get creamed.

 

*Don't run away from Warriors; they deal extra damage to moving targets.

 
 

*Keep your healer alive no matter what. Because even if a few of you die, he/she can resurrect you.

 
  *Come prepared with spells and weapons that are effective against the enemies you'll be fighting. For example: When fighting Charr, bring Water spells.
 

 

  *If you don't know what you're up against, bring a variety of spells so at least one will be effective.
 

  *Don't venture alone. Ever. Or Crusher will eat your soul.
 
Before you enter any seemingly tough fight, prepare yourself. If you have any stat-boosting skills or spells, use them on yourself and, if possible, your allies. If you're a Warrior, don't rush up towards the enemies, let the Ranger do his job by pulling them. Once the fighting starts, then it's your turn. Use all of your most powerful spells, skills, and abilities to try and eliminate a few of your adversaries, and then begin using the weaker skills until your stronger ones have recharged. While you're fighting, your health is going to drop dramatically, which means it's time for the Monk to do his job. Although Monks are good healers, you should try and keep yourself alive, as well, because when you're in a long battle, the Monk has a hard time keeping up with the amount of health his teammates are losing. Once the battle is over, you'll need to heal up and collect the items the enemies dropped. That's about it. Oh, and Zach, stop getting your but whooped by those Charr. I'm tired of stepping over your corpse.
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