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Death Knight: Death knights are the corruption of Paladins an other warriors with a good alignment. They were cursed by the gods for breaking their code of honor that they vowed to the gods that they would not break. These creatures are incredibly good fighters because they have no concern for their own safety and hate all living things. The gods that cursed them limit their travels to their former domain such as a castle or fortress where they lived before they died. |
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| Ghoul: Ghouls are the outcome of a person that was tortured to death for a crime/offence that they did not commit. They are constantly in pain to remind them of their life before. Their only escape from this endless pain is to kill a living soul. When they kill a living soul their pain is appeased for up to three days after the kill. If they do to the person, exactly what happened to them at the end of their previous life, that person will take their place and they will pass on and leave this world. |
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Crypt Thing: Crypt things are strange undead creatures that guard graves, crypts, and sacred grounds. They were humans who died and were transformed into skeleton-type creatures bye high powered wizards. A crypt thing will be inanimate as long as his domain is safe from grave robbers and vandals As soon as someone comes into their domain that is not invited. They will use whatever weapons they can gain possession of to defend their domain. They cannot die, if an appendage is cut off, it will gain a mind of its own. |
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| Haunt: Haunts are a type of ghost. They are the restless spirits of people who died. Their life ended while they had not finished some vital task. They are cursed to stay in this world until that task is completed. They can take one of two shapes. They can either become a bright luminous ball of light, or they could take the shape of their former body. If the haunt can be in contact with an enemies body for at least one minute, then that person will be possessed by that haunt. They can go through walls and do not need to eat or sleep. |
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