


![]()
|
There are four types of enchantments they are enchantment, enchant
creature, enchant land, and enchant permanent. An enchant creature goes to
one specific creature (your's or your opponent's). By that happening
that creature gains a special ability. When you use an enchant land a land
of your's or opponent's gets a special ability. It may be
good or bad. An enchantment goes directly to your field which can
help you or hurt your opponent.
An enchant permanent is something that enchants either another enchantment or something that is non removable. |
| The thing on the right is called a double land. It acts like a normal mana but can be used like two of them. Some times to use it as a special one it might cost you a life point or a mana of a certain color. these are good in a two color deck but don't get obsessed with them. | ![]() |
![]() |
The thing on the right is called an interrupt. It works just like an instant but is from the Alpha and Bata series. |
| These are duel instants you only pay ( in this case) 1green, 1blue, and a colorless mana, to use both of these. There are also duel creatures and duel enchantments. These are more useful if you have played the for a while also I'm not sure you can use these in tournaments. | ![]() |
![]() |
This is a multicolored creature. Multicolored creatures, instants, sorceries, and enchantments need at least two different types of mana. The reason why they cost at least two different colored mana is because they have special abilities which others do not normally have. An example would be that they don't tap when they attack. Also they are normally very strong or can block a number of creatures some can even generate tokens which have haste.. |
| Walls that have an attack power but cannot attack are still capable of dealing damage to creatures. They just block a creature and receive damage but also give damage. | ![]() |