header logo
header logo text
MISSION: To lead an educational partnership with the Community, maintaining an environment that challenges all students to reach their potential as lifelong learners and responsible members of society.

Graduation Requirements

Graduation Requirements

 

GRADUATION REQUIREMENTS  

COURSES

CREDITS

 

English

4

Social Studies

4

Physical Education

1

Health

.5

Mathematics

4 *(refer to Mathematics for 4th year option)

Science

4 *(Refer to Science)

Fine/Practical Arts (art, music, family and consumer science, marketing, business, and technical education, STEAM)

 

2.5

Electives

7

TOTAL

27

 

GRADES 9-12 

  • Admission to Grade 9 is based on the satisfactory completion of the curriculum of the middle school grades.
  • Satisfactory completion of 6.5 credits will be classified as a sophomore.
  • Satisfactory completion of 13 credits will be classified as a junior.
  • Satisfactory completion of 20 credits will be classified as a senior. 

 To be considered a full-time student, a student must be enrolled in a minimum of 6 courses per semester. 

ADDITIONAL REQUIREMENTS - STATE ASSESSMENT

All students (special education students with I.E.P.s excluded) who fail a Pennsylvania state assessment (Keystone Exam) will be required to take remediation until they score proficient on the required state assessment(s).  The Keystone State Assessments are currently administered in the subject areas of algebra, biology and literature.  All students who fail to pass the state assessment (Keystone exam) will have the opportunity to complete a Project Based Assessment (PBA).

*Students placed in the Alternative Education Program for more than two (2) semesters, may meet graduation requirements by earning a total of 25 or more credits.  

STEAM (Science, Technology, Engineering, Arts and Mathematics)

In line with 21st Century Learning, STEAM will be offered, as an elective, at the high school level. It is our responsibility to prepare our students for the next phase of their lives, whether that is the world of work or post-secondary education. We want our graduates to be competitive and well versed in 21st century skills to help ensure their success. These future citizens will be required to apply knowledge from the STEAM disciplines to life situations. When possible, as a quest to offer a differentiated experience, teachers from multiple disciplines will team-teach, in this cross-curricular, non-traditional classroom setting. To that end, we seek to develop:


  • A STEAM-literate society

  • A deep technical workforce for the 21st century’s knowledge economy

  • An advanced research and development workforce focused on innovation


While understanding foundational subject matter in the sciences, mathematics, engineering and technology is essential, students must consider the application of that knowledge, not just its acquisition, as a primary purpose of their education. We can increase a student’s engagement and skill set by emphasizing competency in addressing authentic, real-world situations, problems or issues, rather than exclusively acquiring knowledge for the sake of measurement on some test or other assessment.